Multimedia Interaktif Infografis Desa Agro Kreatif Bingin Ambe Koripan Berbasis Android

Abstract views: 206 , pdf downloads: 210

Ni Made Ratih Trisnayanti
Putu Sugiartawan

Abstract

 This study aims to assist the management of the Agro-Creative Village of Bingin Ambe Koripan in providing a more easily understood description of the tourist objects in the village. Managers experience problems in providing clear information and designs because the majority of managers are parents who do not have expertise in design. In addition, the area of the agro-creative village which reaches 12 hectares makes it difficult for managers to provide complete information about the tourist objects in it. Therefore, the authors designed an interactive multimedia infographic application that can assist managers in providing information about this agro-creative village to tourists. The author also conducted a questionnaire to the agro-creative village manager to find out whether the application that had been made was appropriate and suitable for use in the Agro-Creative Village of Bingin Ambe Koripan. The results show that 92% of managers understand how to use the interactive multimedia infographic application that has been made and agree that this application is suitable for use in the agro-creative village.

Downloads

Download data is not yet available.
How to Cite
Trisnayanti, N. M. R., & Sugiartawan, P. (2022). Multimedia Interaktif Infografis Desa Agro Kreatif Bingin Ambe Koripan Berbasis Android. Jurnal Sistem Informasi Dan Komputer Terapan Indonesia (JSIKTI), 5(2), 63-74. https://doi.org/10.33173/jsikti.178

References

[1] Kartika Trianita, Anas Miftah Fauzi, and Ade Iskandar, “Pengembangan Agroindustri Terintegrasi Di Kawasan Agrowisata Berbasis Nanas Di Kabupaten Pemalang,” J. Teknol. Ind. Pertan., vol. 30, no. 2, pp. 138–150, 2020, doi: 10.24961/j.tek.ind.pert..v30i2.32905.
[2] I Kadek Wahyu Adi Gunawan, Pande Putu Gede Putra Pertama, and I. K. P. Suniantara, “Multimedia Interaktif Pengenalan Pura Lingga Bhuwana dengan Metode 2D Hybrid Animation,” J. Sist. dan Inform., vol. 15, no. 1, pp. 54–64, 2020, doi: 10.30864/jsi.v15i1.327.
[3] K. Duwika and K. W. Paramasila, “Pengembangan Multimedia Interaktif Model Hybrid Bernuansa Karakter Bali ‘Cupak-Gerantang’ Pada Pembelajaran Teknik Animasi 2 Dimensi,” J. Educ. Technol., vol. 3, no. 4, p. 301, 2019, doi: 10.23887/jet.v3i4.22501.
[4] I. Gunawan, A. N. Rachman, and C. Muhamad, “Aplikasi Multimedia Peta Interaktif Objek Wisata Karangkamulyan Berbasis Android,” Sci. Artic. Informatics Students, vol. 4, no. 2, pp. 109–114, 2021, [Online]. Available: http://publikasi.unsil.ac.id/index.php/sais/article/view/17.
[5] G. Mario, “Perancangan Media Pembelajaran Infografis Pada Materi Unsur Dan Prinsip Seni Rupa Bagi Peserta Didik Kelas X Sman 3 Makassar,” 2020, [Online]. Available: http://eprints.unm.ac.id/20910/%0Ahttp://eprints.unm.ac.id/20910/1/ARTIKEL Galang Mario 1681041014.pdf.
[6] Emi Salmah, Titi Yuniarti, and Tuti Handayani, “Analisis Pengembangan Agrowisata Berbasis Partisipasi Masyarakat Lokal Di Kecamatan Gangga Kabupaten Lombok Utara,” J. Econ. Bus., vol. 7, no. 1, pp. 1–17, 2021, doi: 10.29303/ekonobis.v7i1.66.
[7] T. Fadhla and N. M. Ismail, “Kajian Uji Kelayakan dan Kendala Usahatani di Kebun Agrowisata Tanaman Melon di Gampong Lam Manyang Ujung Pancu Kabupaten Aceh Besar,” J. Agriflora, vol. 5, no. 2, pp. 24–35, 2021.
[8] P. Manurung, “Multimedia Interaktif Sebagai Media Pembelajaran Pada Masa Pandemi Covid 19,” Al-Fikru J. Ilm., vol. 14, no. 1, pp. 1–12, 2021, doi: 10.51672/alfikru.v14i1.33.
[9] E. D. Pangesti, “Pengembangan Multimedia Interaktif Sebagai Media Pembelajaran Materi Mengenal Tokoh Awal Kemerdekaan Untuk Siswa Kelas 9 Smp,” J. Chem. Inf. Model., pp. 1689–1699, 2019.
[10] F. Armansyah, S. Sulton, and S. Sulthoni, “Multimedia Interaktif Sebagai Media Visualisasi Dasar-Dasar Animasi,” J. Kaji. Teknol. Pendidik., vol. 2, no. 3, pp. 224–229, 2019, doi: 10.17977/um038v2i32019p224.